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Posted on 2019-02-20 18:21:35 by Felipethedonkey82

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Felipethedonkey82
Posted on 2019-02-20 18:22:20 Score: 0 (vote Up/Down)    (Report as spam)
Original: https://illusioncards.booru.org/index.php?page=post&s=view&id=23623
Mods required: https://files.catbox.moe/zf4asc.zip
Mod for the eyes: https://files.catbox.moe/413yyp.zip
It apparently the mod conflicted with Roy12's 2b eyes idk why so tell me more about modding things tho. If you don't like the eye, the first eye looks like similar to the eye's.
You need Joan moreaccessories plugin from discord and follow the update or go to his patreon page https://www.patreon.com/posts/hs-1-2-0-21721915. (I am using its old version)

literallywho
Posted on 2019-02-20 20:17:09 Score: 0 (vote Up/Down)    (Report as spam)
>idk why
you are using 6-digit ID which happens to collide a lot with older mods that's why
modern mods are utilizing 9-digit IDs which drastically reduce collision chances
pick whatever the number there aren't many eye mods at all
as long as ID's belong to different groups you can safely use same id's
if you wish to learn more about modding in general you can join discord https://discord.gg/F3bDEFE

Felipethedonkey82
Posted on 2019-02-21 16:52:44 Score: 0 (vote Up/Down)    (Report as spam)
Thanks for the advice man. The problem is no matter the first eye picked the eye will have the same texture (e.g: when I selected 2b eyes first, Rem's eyes will have the same tex as 2b and so if I selected Rem's eyes first, 2b eyes will have the same tex as Rem. I assume it's not the slot id conflict but rather mesh issue.

literallywho
Posted on 2019-02-21 17:40:51 Score: 0 (vote Up/Down)    (Report as spam)
it is a known pitfall.
I assume you took the roy's 2b eye unity3d package as a base and replaced texture?

every time you do this, you need to change cab ID in sb3u through File->CABinet option so that game knows the package is different.
it doesn't matter what you put there, the only requirement: it needs to be unique.
if you don't, then all sorts of *interesting* things will happen with your mods and it's generally not a good idea to release such mod in public.
mods made with unity editor do not have this issue, assetbundle pipeline generates unique cab id's on it's own.

general consensus is that you need to change cab's only for asset holding unity3d packages, for list files it does not matter, but I still do this just in case.
Roy himself released useful tool to quickly generate new cab id's:
https://roy12mods.com/wp/2017/01/28/hs-random-string-generator/

your eye mod fixed:
https://files.catbox.moe/3699i0.zip
cab strings are now unique, the ID is 9-digit(it shouldn't matter since you shared smart card).
let me know if you have other questions or you can ask them in discord mod-creation channel.

Felipethedonkey82
Posted on 2019-02-21 18:01:48 Score: 0 (vote Up/Down)    (Report as spam)
I found the problem is Cabinet conflict here's the fix: https://files.catbox.moe/1vkndq.zip

Felipethedonkey82
Posted on 2019-02-21 18:03:29 Score: 0 (vote Up/Down)    (Report as spam)
Thx literallywho. You done a great job to me. I found by myself it's CABid just before you fixed it wow.


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