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Posted on 2020-05-05 01:23:54 by Chargin_Chuck

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Chargin_Chuck
Posted on 2020-05-05 01:28:46 Score: 0 (vote Up/Down)    (Report as spam)
Used one of the existing Renamon cards as a base, I forget which one though.
Either it was j218's (found here: https://illusioncards.booru.org/index.php?page=post&s=view&id=58385 ) or the modification of that one made by vadenator (found here: https://illusioncards.booru.org/index.php?page=post&s=view&id=62042 )

Made Renamon into an animal-humanoid of sorts. Also gave her something approximating digitigrade legs using Advanced Bone Mod.

It should look -okay- for most animations, but the calves tend to clip into the thighs when the knees are bent past 90 degrees, and some animations seem to be hard coded to have the knees locked.


andover
Posted on 2020-05-05 01:33:00 Score: 0 (vote Up/Down)    (Report as spam)
Nice to see you managed to make digitrade legs using bonemod. This looks even better then the one you made using accesories.

Chargin_Chuck
Posted on 2020-05-05 01:42:07 Score: 0 (vote Up/Down)    (Report as spam)
Yeah it turns out you can't really move the heel or toes very much before it starts behaving really strangely.

The game is a lot more lenient when it comes to the ankle, so I moved that. Then I combined it with the tendency of the game to bend the knees in most animations when you make the legs longer.

Chargin_Chuck
Posted on 2020-05-05 02:46:20 Score: 0 (vote Up/Down)    (Report as spam)
Might be worth experimenting with increasing the size of the cf_j_hips bone , Lower Leg, or Waist&Leg instead of the one I used, Thigh & Leg scale.

andover
Posted on 2020-05-06 01:50:41 Score: 0 (vote Up/Down)    (Report as spam)
Just now noticed that for some reason the ard doesn't seem to load propperly. Or at the verry least when it lads it doesnt look like it does on the cardframe. Did you achieve that look with a specific animation or something? Since I dont think it's because of missing mods as I get no notifications of that and I have advanced bonemod etc.

Chargin_Chuck
Posted on 2020-05-06 08:40:49 Score: 0 (vote Up/Down)    (Report as spam)
If it looks different in the Character Maker, it is because I unchecked the radio button next to the "Disable maker IK" option under FixCompilation in the Plugin / Mod Settings.
In Studio, her feet will clip through the ground.

Chargin_Chuck
Posted on 2020-05-06 08:45:21 Score: 0 (vote Up/Down)    (Report as spam)
With IK enabled, the feet will be placed on ground level by bending the knees. Usually this isn't desirable but it worked for what I was trying to do.

IK stands for Inverse Kinematics I believe? Haven't really learned

Chargin_Chuck
Posted on 2020-05-06 08:45:57 Score: 0 (vote Up/Down)    (Report as spam)
much about the math behind it.

andover
Posted on 2020-05-06 18:45:46 Score: 0 (vote Up/Down)    (Report as spam)
Ah that makes sense since I havent really gotten around to messing around in great detai with the mod / mod settings.

Chargin_Chuck
Posted on 2020-05-12 21:43:50 Score: 0 (vote Up/Down)    (Report as spam)
I improved on the digitigrade legs made in Advanced Bone Mod in this card: https://illusioncards.booru.org/index.php?page=post&s=view&id=72053


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