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Posted on 2021-04-27 18:31:32 by Bhaltazar

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Bhaltazar
Posted on 2021-04-27 18:43:25 Score: 0 (vote Up/Down)    (Report as spam)
Welp, this one I had lying around for a while, felt wrong to just leave her unfinished, so here she is.
I won't be doing any more characters for the time being, although if I do come back I'll probably do Starlight or the rest of the Dazzlings. Maybe Shimmer, who knows.
It was a lot of work since these are the first characters I've ever done in Koikatsu, with each I learned a little more about the tools and whatnot; Still, t'was fun. Hope you all liked them and opinions and criticism are always welcome.
That's all folks!

mp40
Posted on 2021-04-28 20:22:49 Score: 0 (vote Up/Down)    (Report as spam)
Right on^^

Chargin_Chuck
Posted on 2021-05-10 07:00:43 Score: 0 (vote Up/Down)    (Report as spam)
I posted this on Kenzato, might as well post it here too.

Not bad at all for your first cards.

I feel like you fell into a few newbie traps though.
(These things may be a matter of personal preference)
-Using negative values for the "Upper Face Height" and "Upper Face Size" tend to cause ridges on the bridge of the nose when viewed from the side
-Raising the "Eye Vertical Position" above 100 tends to cause outlines in weird places, and is unnecessary when you can just increase "Upper Face Height" instead. It also causes the ears to be much lower on the head than they should be. (Artist shorthand usually has the top of the ears level with the browline, and earlobes level with the bottom of the nose)
-Using negative values for "Jaw Vertical Position "causes weird outlines and lead to the neck and jawline being misshapen.
-I know this is very unintuitive, but "Chin Vertical Position" is the slider you want to use when you want to adjust how pointy a character's chin is, not "Chin Width".
-I find that if you want a character to have a shorter overall face, it's usually better to increase Face Width, and lower overall Head Size.

Anyway that's a lot of words, so here's an edit I made of your Pinkie Pie card where I put that all into practice, so you can compare and decide for yourself if my advice is any good: https://a.pomf.cat/fmgssh.png

Bhaltazar
Posted on 2021-06-17 04:17:33 Score: 0 (vote Up/Down)    (Report as spam)
Thanks for the feedback man, those tips will certainly be of use if I get around doing new cards. Especially the detail about the eyes.

Chargin_Chuck
Posted on 2021-06-27 09:13:06 Score: 0 (vote Up/Down)    (Report as spam)
One thing I didn't mention, in that edit I made I approximated the same eyeshape by using bonemod instead of rotating the eyes.
It's pretty crummy how you can't get that eyeshape without rotating the eye beyond 100 (which screws up eye tracking) or mucking about eyelid bones.


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